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AI Special Force MOD V3.1 by Salsifi

Heute gibt es die neuste Version des AI Mods von Salsifi, danke an Henry für das Testen und den Hinweis:)

Beschreibung: Die neuste Version des bekannten AI Special Force MOD in der Version V3.1 von Salsifi. Dieser Mod bringt folgende Änderungen mit:

Well, here’s the change of the version 3.1 :
– New organisation of AI : return to Easy/Medium/Hard level, each AI build an harbor and can build ships. You can adjust now the AI to you skill without be crushed by the hard AI
– For each AI side, nine behaviors/build orders, from the noob behavior to the expert, slow and fast tech, rusher … this will make AI less predictable.
– AI now uses Hydra Rockets for Hinds
– AI now uses the KEM upgrade for Humvee
– AI now uses the SpinnerLauncher
– AI protects her expand with bigger forces
– AI uses Ural Bomber
[MEHR]
– AI now uses Apache, Comanche and hind in a better way …
– AI now uses multiples forces (you’ll see when you’ll play… )
– AI adapts faster than before to the units on the battlefield
– AI Naval units behavior has been improved
– AI Naval units scanners have been created to detect which is the best target (beware of harpoon from US submarines… )
– For the CS AI : small amphibious assault on some point (not perfect, depend of the map)
– All areas of detection have been increased (sorry maybe to slow computers) so the AI react to the danger in a better way and before it is too late
– AI is really more agressive… if you sit in your base, you’re dead…

Version 2.0

– AI protects her expands with some turrets
– AI uses ground and air transports
– AI ambushs everywhere including buildings around her base
– Behaviors have been improved
– AI is more aggressive against expands

Version 1.43 and 1.0

Enhanced use by the AI of the shield tech tree and units for TFT
– Enhanced use of strongest units by the AI like Abraams Akula and Spinners
– Better use of the best infantries to counter opposition (Delta Force will now engage helis for example)
– CS AI will fill the BTR with kornets to rise initial damage
– USA should now use the kiowa to scout the battlefield
– USA now build snipers / Stinger
– CS now build polaris / SA-7 / RPG 7
– No more useless Tunguska spam
– USA and CS have now a specific behavior on hard setting to acquire Air Domination
– AI will try to grab the banks quicker (it really depends of the map configuration)
– AI can now take (and retake) banks which are on islands like on „fight like an egyptian“
– AI should now use helis more often
– The kiowa now scouts the map
– AI uses artillery strike more often
– AI will not waste now her planes on a single heli which is on the center of the deadly air defense of enemy base
– Size of attack groups has been increase „a little“ to allow AI to plan massive assaults
– Air domination behavior has been perfected

one comment
  1. Hi Sisslik, im try to send you a msg, but i dont understand german.. so im little confuse try to use the this web site xD

    Is about one problem that im getting on Modding Act of War – High Treason.
    The problem is with the 3ds max 7 pluging. Im getting error installing and exporting 🙁

    I create a topic on the new Eugene Systems forum, and send you a msg but since you dont post there for so long, i was thinking to try to ask you her :

    My Eugen System Post,
    http://forums.eugensystems.com/viewtopic.php?f=101&t=58133

    Btw, i love your AOW Mod „AI Special Forces Mod“

    Thanks in advance,
    If you don’t have time to help is ok, I understand 🙂
    Alnox

    alnox on September 2 |

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